Maps and vehicles loading cache: this will reduce loading time to almost nothing.
A monorail by Thomas, a formula one by Akoss, über cool foaming Panther firefighting vehicles by Lenni, oh my!.
A new, textured character by kevinmce, with more to come later.
Night maps (beta), to be used in Caelum mode, and changing the time to night time.
A cool Dodge Charger beta version by Bonehead demonstrates its use.
Mesh wheels: the ultimate wheels graphics quality is now possible.
You can also specify rigidity parameters for internal camera.
Improved cameras: better chasing camera, better fixed camera for airplanes, better inside camera (btw, some modders got the wiki wrong and this breaks the new inside camera - check if your "camera" statement follows the wiki specifications).
Useful for landing gears and other complex and delicate structures.
A new physics operator that allows to rigidify beams where trussing is difficult or impossible.
A 100 km x 100 km terrain is included, which is 1:1 scale of the Grenoble region (France).
Large terrains: you can make terrains as big as 327 km x 327 km.
Airbrakes physics are also added to tame the beast. And checkout the optional heat haze effect if you have a good video card.
Turbojet physics: includes a superb Mig-25 made by Adeodat to illustrate this.
I'm pretty happy with what we got with this new version.